3/17/2024 0 Comments Unwrap 3d model cylinder![]() ![]() If you are doing hard edge models, remember to add supporting geometry around edges, as texture tends to spread around edges – the extra geometry will prevent that, and also save you the calculation cost of a triplanar. Once exported these will help you stay organised from UV to bake to final render Also m ake your selection and texturing life easier by creating mesh, material and/or smoothing groups. Not only will the latter add to your render overhead in a game engine, they are also time sinks in terms of wild goose chases trying to find where they belong. This means no ngons, loose cuts, polys or verts. This includes ensuring your geometry is clean.
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